Algorithm-based low-power VLSI architecture for 2D mesh video-object motion tracking

نویسندگان

  • Wael M. Badawy
  • Magdy A. Bayoumi
چکیده

This paper presents an algorithm-based low-power VLSI architecture for video object (VO) motion tracking. The new architecture uses a novel hierarchical adaptive structured mesh topology. The structured mesh offers a significant reduction in the number of bits that describe the mesh topology. The motion of the mesh nodes represents the deformation of the VO. The motion compensation is performed using a multiplication-free algorithm for affine transformation, which significantly reduces the complexity of the decoder architecture. Moreover, pipelining the affine unit contributes a considerable savings of power. The VO motion-tracking architecture is based on a new algorithm for tracking a VO. It consists of two main parts: a video object motion-estimation unit (VOME) and a video object motion-compensation unit (VOMC). The VOME processes two consequent frames to generate a hierarchical adaptive structured mesh and the motion vectors of the mesh nodes. It implements parallel block matching motion-estimation units to optimize the latency. The VOMC processes a reference frame, mesh nodes, and motion vectors to predict a video frame. It implements parallel threads in which each thread implements a pipelined chain of scalable affine units. This motion-compensation algorithm allows the use of one simple warping unit to map a hierarchical structure. The affine unit warps the texture of a patch at any level of hierarchical mesh independently. The processor uses a memory serialization unit, which interfaces the memory to the parallel units. The architecture has been prototyped using top-down low-power design methodology. The performance analysis shows that this processor can be used in online object-based video applications such as in MPEG-4 and VRML.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Low Power Video Object Motion-Tracking Architecture for Very Low Bit Rate Online Video Applications

This paper presents a low power VLSI architecture for video object motion-tracking that can be used in v e v low bit rate online video applications. Power has been reduced at both algorithmic and arithmetic levels. The video object motion-tracking architecture consists of two main parts, a mesh-based motion estimation unit and a mesh-based motion compensation unit. The mesh-based motion estimat...

متن کامل

A mesh based motion tracking architecture

This, paper presents a video object motion tracking architecture that can be used for very low bit rate online video applications. The architecture prototypes a 2D mesh-based video object motion tracking algorithm. It can be used as a building block for 2D mesh-based video object systems such as MPEG-4 and MPEG-7 systems. Moreover, the power consumption and the delay show that the prototype can...

متن کامل

Optimal 2-D hierarchical content-based mesh design and update for object-based video

-Representation of video objects using hierarchical 2D content-based meshes for accurate tracking and level of detail (LOD) rendering have been previously proposed, where a simple suboptimal hierarchical mesh design algorithm was employed. However, it was concluded that the performance of the tracking and rendering very much depends on how well each level of the hierarchical mesh structure fits...

متن کامل

Computation Optical Flow Using Pipeline Architecture

Accurate estimation of motion from time-varying imagery has been a popular problem in vision studies, This information can be used in segmentation, 3D motion and shape recovery, target tracking, and other problems in scene analysis and interpretation. We have presented a dynamic image model for estimating image motion from image sequences, and have shown how the solution can be obtained from a ...

متن کامل

Hierarchical 2-D mesh representation, tracking, and compression for object-based video

This paper proposes methods for designing, tracking and coding hierarchical 2D content-based mesh representations. The design procedure consists of constructing a ne-to-coarse hierarchy of Delaunay meshes, using image-and shape-based criteria for mesh geometry simpliication. Hierarchical tracking employs a coarse-tone strategy with mesh-based motion vector optimization. We introduce new techniq...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • IEEE Trans. Circuits Syst. Video Techn.

دوره 12  شماره 

صفحات  -

تاریخ انتشار 2002